Aided by an AI director, missions must be tuned to reliably challenge, but not necessarily overwhelm the player. Horde shooters, like Warhammer 40K Darktide, can live or die on the flow of its co-op missions. But they also each echoed one similar thought: Pacing reigns supreme. When I spoke to several teams making games in the Left 4 Dead lineage, they each had some unique thoughts on why the game, and its resulting genre, works.
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